College of Wizardry is the largest immersive magic school in the world. Study magic and make life-long friendships, at all inclusive overnight stay at a real castle. Go to class, explore secret passageways, adventure onto the castle grounds and face mystical beings.
The Next Event
College of Wizardry 26:
Back to the Roots
March 14-17, 2024
Czocha Castle, Poland
In this 26th run we want to get back to the roots of College of Wizardry – low-stakes adventure in a magical school. Lessons both curricular and extra, club activities, sneaking out to the tavern for a drink after curfew, and worrying who will take you to the ball!
Each student chooses a Path — the Path defines which classes you’ll attend and will steer you through a curriculum of magical classes.
Artificers learn analyzing, building, and repairing magical objects and fantastical contraptions. The field of Artificery ranges all the way from classic enchantments to wand making and golem crafting, and Artificers are always striving to create even better tools and trinkets to aid the everyday life of the witchard society. They deal in the realm of brass and crystal, clay and clockwork, transformation and creation.
Most magical objects that witchards use come from professional Artificers, and there’s always plenty of work in both designing and creating new magic items. Some Artificers concentrate on research, some set up their own artifact business or a repair shop. There are many different methods and principles to Artificery, and different schools of thought are very persistent that their way is the right way. While combining magic with mundane technology has gained some popularity in recent years, there are still many traditional Artificer families who are proud of their old ways and scoff at such modern nonsense.
Artificers study Technomancy, Arithmancy, Magical Theory, Conflux Studies, Runic Magic and Magical Defence.
Cryptozoology is the study of magical nature, ranging from creatures to herbs and beasts to spirits. The students of this path learn how to identify all kinds of living things, what kind of powers and capabilities they possess and how to deal with them. Cryptozoologists know how to converse with treefolk, which berries to pick for your potions, and how to get out of an encounter with fae unharmed.
Career options for a Cryptozoologist vary widely depending on their specialization. Some end up working at farms, parks and sanctuaries, caring for the local fauna or protecting endangered species. Of course, not all creatures are benign and harmless, so often a Cryptozoologist can end up in more of a troubleshooter position, tracking down escaped griffins and even capturing enraged dragons. A cryptozoologist well-versed in magical plants might open a shop selling potion ingredients, and those interested in non-corporeal and extraplanar creatures could find employment as mediums and exorcists.
Cryptozoologists study Beastology, Invocation, Herbology, Alchemy, Mind Magic and Ritual Magic.
The Curse Breakers
Curse Breakers have an extensive knowledge of how spells, enchantments and hexes work. Got hit by an unfortunate Tripping Jinx? Accidentally touched a cursed amulet and now you can only speak in verse? You’ll need a Curse Breaker. They understand the inner workings of magic, knowing how spells can be altered and deconstructed. Of course, to break a curse you often need to know how it has been created, so most Curse Breakers are also talented Curse Makers.
Curse Breakers are essential in many areas of the witchard society, maintaining wards and other magical defenses, examining and disassembling illegally cursed items, or doing research on how to improve existing enchantments. Some choose more adventurous professions, traveling to forgotten tombs to solve ancient mysteries. An experienced Curse Breaker is sure to have a ton of crazy stories to tell!
Curse Breakers study Runic Magic, Ritual Magic, Arithmancy, Magical Theory, Invocation and Conflux Studies.
Guardians study the skills needed to protect the magical society and keep it up and running. They need to understand the laws and history of witchards as well as the principles behind magic itself. They also have the most extensive education in magical combat, both physical and mental. They know the Traditions by heart and are dedicated to upholding them.
It is the dream of many Guardians to join the Guardian Order and do active fieldwork catching rogue necromancers and other criminals, but there are also many other career options. Most administrative and bureaucratic positions benefit from a Guardian skill set, and whenever new laws or treatises are written, Guardians are almost certain to be present. While the Guardian education is not a requirement to become a politician, it certainly does help. As a result, the Guardian class is often a mixture of hotheaded heroes, ready to rush into action, and future diplomats who yearn to understand the fundamentals of the witchard society.
Guardians study Magical Defence, Conflux Studies, Mind Magic, Magical Theory, Beastology and Technomancy.
The magical world is not a safe place, and Healers are always needed to patch people up when something goes wrong. Be it a botched spell, lost duel or barely escaping from a rampant magical creature, you always want to have a Healer available. Healers learn to diagnose and treat various magical diseases and injuries and understand the workings of both witchard’s body and mind. While it’s crucial for every Healer to know their potions, they also learn other methods of healing such as rituals and runes.
Almost any company, institute or department can benefit from hiring a skilled Healer. Some of them work in large, conflux-governed magical hospitals, others choose positions in smaller institutions such as schools or even set up their own small clinic. Those talented in Mind Magic can also use their knowledge as counselors, psychologists and therapists.
Healers study Alchemy, Herbology, Beastology, Mind Magic, Ritual Magic and Magical Defence.
Head of Scenography